That rather pleasant & dense pastiche of Bava offered as a mini-movie made of modest peccorino in the middle of the dead space that is Silent Hill points up the slo-mo schemata which the film's promotional business must dutifully undertake: the exploration of the different game set/locations, exposition of the incoherent, opaque trauma mythology, broken and twisted by the moments of "action", the pronouncing of stilted dialogue purchased at discount from some fairyland subaltern christianity, the off-sound design, etc.
It all reveals what the genre is at pains to conceal...that the laughing spirit behind the game movie is the anti-cinema of Marguerite Duras.
It all reveals what the genre is at pains to conceal...that the laughing spirit behind the game movie is the anti-cinema of Marguerite Duras.
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